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However, this being a sandbox game, that's not a "game over"! From this point on, the player is in the "endgame", where they can continue to gather resources and equipment, build projects, and test themselves against various optional challenges. ( Old-gen console and 3DS have Ocram instead.) Defeating them is the minimum standard for "beating the game". The Moon Lord is the last of the "mandatory" bosses for most versions.Defeating Plantera opens access to many different locations and challenges, which all serve in preparation for the late game.Both the environment and the enemies encountered become far more hostile and dangerous after this point. The Wall of Flesh will trigger Hardmode in the world when defeated.However, if you don't defeat him eventually, you won’t be able to enter the endgame. Skeletron initially gives access to the Dungeon, which is technically optional.Several bosses are particularly significant for game progression:
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The player uses these to upgrade their equipment, until they are ready for.The environment will also offer new items, including local chests with rare items and even new ores in some occasions. This area offers new dangers, especially new enemies, but those enemies also drop new resources. The player explores a new (or changed) section of the world.The game progression presents a cyclic pattern: Terraria is a sandbox game, but that does not mean it is without structure or change. For details about strategies for each specific boss fight and/or event, see their respective guides. For a more detailed and graphics-heavy guide, see the Walkthrough Guide. Some tips will represent opportunities for "sequence breaking", by gaining equipment slightly in advance of the "usual" timing. It will give tips for control of the transitions in the game, and note key items to craft or find (beyond the next tier of weapons and armor). This page summarizes the game progression. For a simple graphical summary, see Guide:Game progression graph.